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Tresca, Birthright was inspired by Tolkien's Middle-earth setting, as a "universe profoundly influenced by bloodline, nation building, and war". Matthew Pook for Pyramid magazine recognized the campaign as the first setting to support player characters as rulers, providing players with a game based on "diplomacy, politics, trade, construction and (of course) war". In 1994, Rich Baker and Colin McComb co-designed the Birthright campaign setting. In 1996, Birthright won the Origins Award for Best Roleplaying Supplement of 1995. The game uses three-month domain turns to model actions of rulers over nations in much the same way as Dungeons & Dragons uses combat rounds to simulate time to model the characters' actions in battle.
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The development of these domains is as much a part of the game as development of the characters. Using regency, characters acquire a domain composed of provinces and holdings. Characters with a bloodline create an aura of command known as Regency, which is measured in the game using regency points or RP. The setting revolves around the concept of bloodlines: divine power gained by heroes and passed to their descendants. It is based on the continent of Cerilia on the world of Aebrynis, in which the players take on the role of the divinely-empowered rulers, with emphasis on the political rulership level of gameplay. Dungeons & Dragons fictional campaign setting Birthright Designer(s)īirthright is a Dungeons & Dragons campaign setting that was first released by TSR in 1995.